Profile

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I am Jame, a software engineer game developer and 3D enjoyer based in France. I find joy in building things that can be played, displayed, rotated and clicked, it makes my brain tick. I take pride in making quality software that feel good to use being games, apps or tools.

I have an extensive knowledge of light transport technologies for realtime applications, technical art, shaders, 3D modeling, and real-time 3D rendering.

Contact Informations

Professional Experience

  • Oct 2022 - Currently

    Virtuos Games - Generalist Game Software Engineer

    Developed menus and 3D gizmos with Unreal Engine 5 in the game Splitgate 2. Implemented cross-platform interfaces for controllers ensuring certification on Xbox and PS5.

    Developed a performance benchmark plugin for Unreal Engine integrated into Marvel 1943: Rise of Hydra and The Elder Scrolls Oblivion Remaster. Created the plugin and 3D and 2D tools. Managed data visualization. Project presented at GDC.

    Developed an internal QT application for managing assets across the Virtuos group in collaboration with the R&D teams in Singapore. Created the asset upload system. The application made it possible to gather and globalize more than 150 terabytes of data.

    Updated the WPF interfaces of a proprietary game engine. Created an application for the engine's widget gallery. Added a new dark/light theme to all engine applications. Updated the Avalon Doc library.

    Updated Btree memory allocators to replace RedBlackTree in a proprietary C++ engine for an AAA game.

  • Jun 2024 - Aug 2024

    Black Shamrock - Intern Game Tooling Engineer

    Creation of an automation system, metadata linking, configurations, and 3D assets for a procedural generation system in Unreal Engine 4. The system eliminated these manual tasks.

    Creation of a procedural generation debug plugin that reduced iteration time by a factor of 10.

  • Apr 2022 - Jul 2024

    Lapsco Laboratory - VR Developper

    Creation of a VR fire simulator for behavioral studies in hazardous environments, with a focus on fire safety.

    As the project lead, I was responsible for VR programming, gameplay programming, interfaces and subsystems, as well as testing methods.

  • Jun 2024 - Aug 2024

    Coop'art - Hologram Developper

    Responsible for creating a real-time holographic projection system on Unity, graphics programming, and tools.

    Developed real-time motion capture support for Xsens suits.

    Developed software control via an external physical interface using the Art-Net protocol.

  • Education

  • Sep 2022 - Currently

    Master Degree in Software Engineering for Multimedia

    Studied general aspects of regular engeneering as well as computer science, videogame productcion, multimedia tools and tech and electronics

  • Sep 2020 - Jul 2022

    BTEC Higher National Diploma in computer science and digital imagery

    Studied general aspcects of computer science with a specialisation in digital imagery, multimedia and videogame production

  • Programming

    Languages


    C++

    C++

    C#

    C#

    Python

    Python

    HSLS / GLSL

    HSLS / GLSL

    TypeScript / JS

    TypeScript / JS

    Engines


    Unreal Engine

    Unreal Engine

    Unity Engine

    Unity Engine

    Godot Engine

    Godot Engine

    Custom Engines

    Custom Engines

    UI Frameworks

    WinUI / WPF

    WinUI / WPF

    QT

    QT

    Svelte

    Svelte

    IMGUI

    IMGUI

    Dev Tools

    Git

    Git

    Perforce P4V

    Perforce P4V

    Jetbrains Rider

    Jetbrains Rider

    Visual Studio

    Visual Studio

    Visual Studio Code

    Visual Studio Code

    Art and Design Tools

    Blender

    Blender

    Affinity Designer

    Affinity Designer

    Affinity Photo

    Affinity Photo

    Photoshop

    Photoshop

    Davinci Resolve

    Davinci Resolve