GitHub
Oct 2022 - Currently
Virtuos Games - Generalist Game Software Engineer
Developed menus and 3D gizmos with Unreal Engine 5 in the game Splitgate 2. Implemented cross-platform interfaces for controllers ensuring certification on Xbox and PS5.
Developed a performance benchmark plugin for Unreal Engine integrated into Marvel 1943: Rise of Hydra and The Elder Scrolls Oblivion Remaster. Created the plugin and 3D and 2D tools. Managed data visualization. Project presented at GDC.
Developed an internal QT application for managing assets across the Virtuos group in collaboration with the R&D teams in Singapore. Created the asset upload system. The application made it possible to gather and globalize more than 150 terabytes of data.
Updated the WPF interfaces of a proprietary game engine. Created an application for the engine's widget gallery. Added a new dark/light theme to all engine applications. Updated the Avalon Doc library.
Updated Btree memory allocators to replace RedBlackTree in a proprietary C++ engine for an AAA game.
Jun 2024 - Aug 2024
Black Shamrock - Intern Game Tooling Engineer
Creation of an automation system, metadata linking, configurations, and 3D assets for a procedural generation system in Unreal Engine 4. The system eliminated these manual tasks.
Creation of a procedural generation debug plugin that reduced iteration time by a factor of 10.
Apr 2022 - Jul 2024
Lapsco Laboratory - VR Developper
Creation of a VR fire simulator for behavioral studies in hazardous environments, with a focus on fire safety.
As the project lead, I was responsible for VR programming, gameplay programming, interfaces and subsystems, as well as testing methods.
Jun 2024 - Aug 2024
Coop'art - Hologram Developper
Responsible for creating a real-time holographic projection system on Unity, graphics programming, and tools.
Developed real-time motion capture support for Xsens suits.
Developed software control via an external physical interface using the Art-Net protocol.
Sep 2022 - Currently
Master Degree in Software Engineering for Multimedia
Studied general aspects of regular engeneering as well as computer science, videogame productcion, multimedia tools and tech and electronics
Sep 2020 - Jul 2022
BTEC Higher National Diploma in computer science and digital imagery
Studied general aspcects of computer science with a specialisation in digital imagery, multimedia and videogame production

C++

C#

Python

HSLS / GLSL

TypeScript / JS

Unreal Engine

Unity Engine

Godot Engine

Custom Engines

WinUI / WPF

QT

Svelte

IMGUI

Git

Perforce P4V

Jetbrains Rider

Visual Studio

Visual Studio Code

Blender

Affinity Designer

Affinity Photo

Photoshop

Davinci Resolve