I am Jame, a software engineer, game developer and 3D enjoyer based in
France. I find joy in building things that can be played, displayed, rotated and clicked, it
makes my brain tick. I take pride in making quality software that feel good to use being games,
apps or tools. This site is here to be a space to share my journey, projects and my joy of
building things.
If you like what you find here then feel free to reach out đ
How Godot saved my presentation by being a really competent 3D presentation engine and how to animate any property of a scene.
How realtime motion capture, the Art-Net protocol and projection tricks made making an hologram system in Unity possible
How the game Nimbus Nibbler uses different procedural generation algorithms to create an organic world.
A project made in collaboration with the Spawn festival to add life to the event by transforming visitors into musicians !
Delve into a game where you play as Glucose, a lonely slime trapped in a food factory. Help him fight his way out of this deadly building
Inspired by the board game Screwball Scramble, Dodgy Orb is a recreation of the physics game where you can control obstacles to move a marble
Making an accessible collaborative puzzle-adventure game that replace sight with touch and sounds